Who We Are

Based in Victoria BC, we are a mixed group of dice-rolling gamers. As a group we try to encourage all types of interactive games and hobbies as an expressive way to enjoy ourselves.

We do it for the fun of it.

Tuesday, March 22, 2011

2v2

There is a four player game approaching, and to apply an interesting twist an interesting mission was in order.

Objectives:
The players on each side roll off. The player who scores lowest is attempting Objective A, while the higher roll is attempting Objective B. Objective A is to cause as much damage as possible to the enemy, only this player receives Kill Points for units they destroy (one point each). Objective B is to capture and control as many objective markers as possible, they receive one point for each objective held at the end of their opponent's turn. Before deployment, place five objective markers at least 12" apart, (and from the board edge) rolling off to place the first marker. Only scoring units from a player attempting Objective B can hold a marker, any enemy model may contest. The side with the most points wins, otherwise it is a tactical draw.

Deployment:
Roll a scatter die. Follow the direction to the table edge, from there draw a line through the center of the table, this is the center line. Each side rolls off, the winner chooses to deploy first or second on the table half of their choosing, the opposing side deploys in the opposite half. No models may be deployed within 9" of the center line.

First Turn:
All players roll, each side adds their results together, highest result chooses to go first or second.

Game Length:
Random, roll at end of turn 5, on a 1-2 game ends, and so on...

Thoughts?

3 comments:

  1. I know I always ask this, but scoring units are?

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  2. stuff that count as Troops (not transports).

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  3. very interesting - I will definitely try this, thanks for posting

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