Who We Are

Based in Victoria BC, we are a mixed group of dice-rolling gamers. As a group we try to encourage all types of interactive games and hobbies as an expressive way to enjoy ourselves.

We do it for the fun of it.

Friday, December 14, 2012

Cat Update December

 I has the hottest tickets in the ancient world.

Been slowly assembling my land ship.

This is a BRUTAL game I ran recently.  I call this scenario 'Round Robin'.

My deployment point was Point Giant Scorpion.  I rolled a D4 to select my first enemy/objective at random.  I had deployed three enemies, and one objective (the Lady in Blue, who is obstructed by Lord Blackwyrm).  On a bigger map it would be interesting to see if rolling to head straight for the objective would dramatically change which enemies one must confront...

My first battle was against the Lady Shaman, who is backed up by two giant bruiser spirits - and I lost.  (Our battle of wills was inconclusive.  I missed with my #50 and then was vanquished by giant fists.  Having become their prisoner I was executed.)  The D12 on my card below signifies that I restarted the scenario at -1 rather than pitch the whole game.  I rolled Lady Shaman again and scorched her to kingdom come.  I wandered into an encounter with The Black Gate and brushed past it in a tie when both of us whiffed mightily!  Then I went for the girl:

"Blackwyrm, you fiend!!  Unhand her..."

I was able to drive Lord Blackwyrm back, and claimed objective and victory at -1.

I would like to close with a song that Swimming Eagle composed for his friends out in the multiverse.  From the future live album, Stop Making Fun of My Music Stand:

We're here to play
Derivative punk-rock
We're here to play
Derivative punk-rock!
We're here to play
Derivative punk-rock
Let's have some derivative punk-rock!

We got together in 2012
And thought we'd make some derivative punk-rock
We got together in 2012
And thought we'd make some derivative punk-rock!


I'm getting older and needed cash
I'm getting older and needed cash
I'm getting older - I needed cash
So I wrote some derivative punk-rock!


I know the guys in W.T.F.
I think their band used to be a lot bigger
Those were people that died, died...


Let's hear it for derivative punk-rock
Let's hear it for derivative punk-rock
Let's hear it for derivative punk-rock!

Friday, November 23, 2012

Remiel - Thunder of God

 After much time, Remiel is finally finished!  I was toying with freehand goodies on the robes, but I am at a loss on how with all the deep recesses and such but I might return to the idea.
 I tried to 'stretch' the highlights on the metallics, using radiant platinum (p3) on the gold and shining gold (gw) on the silver.  All the spikes and blades were done with very watery blues and highlighted with frostbite (p3).
 So, more pictures!...

Until next round!

Monday, November 19, 2012

Thaxean Tzakgrathi - WIP

 There is a campaign in which I play, regarding a certain band called WTF!  For various reasons, I have only recently made him a mini.  Much of his story can be found here.
 You see, first there was Tzak, the annubi drummer for the original band.  He started a cult of NekRa on the ship and was eventually a casualty of a large explosion.  Later Thaxean joined the band and took over the cult, a forsaken.  As Thaxean's memories returned he began to understand his, and Tzak's, purpose.
 The two of them joined, and ascended into daemonhood.  He believes that he is NekRa's wardrummer, a leader of the masses devoted to the eye.
I just have to add some chains and paint!
Until next round...

Saturday, November 10, 2012

Adventuring Party - Inventor

 The Adventuring Party grows with another Iron Kingdoms mini; the Inventor.
 I decided on a blue-heavy color scheme with a bunch of tan tones.  His hair was done grey, likely due to being electrocuted repeatedly.  He was a simple mini, but fun to do.
 Like many adventurers, he carries a secondary weapon, in this case a big sword.  The tanks on his back deserved a warning icon, just to warn people.
The shelf is filling with rp minis!
Until next round....

Tuesday, October 30, 2012

Sylamander Hunt

We played the inaugural BRUTAL game having miniatures and terrain!

Our battlefield was linear, comprising five spaces.  Each side fielded 186 points.  Objectives selected from: kill, capture or drive off the enemy!

A Sylamander slithers upstream, looking for food...

It gets more than it bargained for when a band of mercenaries with a powerful gun drone appears over the knoll!

The Sylamander emits a brain-scrambling myopsychic shriek, its natural defense confounding all but the most determined attackers...

The Sylamander confronts mercenary reinforcements, and so begins a running battle back downstream.  The creature's intermittent shrieking protects it from attack, but it is tiring.  It sustains hits from the gun drone and the chainblade.  Time to find smaller prey!!!

The mercenaries are unable to capture it and it wriggles back downriver.

Stay tuned for army books, more play, scenarios and undoubtedly some of Andrew's Doom-o-forms...  Thanks to Ric and Andrew for their enthusiasm and awesome artwork!!

Saturday, October 20, 2012


 Getting a new place is a perfect opportunity to play a massive game of 40k.  Each side assembled 15,000 points and invaded the new living room.
 All of the terrain bins were opened up and sectors were determined, roads laid and rivers placed.
 The battlefield was divided into multiple sectors; industrial zone, Imperial battlements, chaos battlements, chaos brewery, jungle/wastes, chaos temple, Imperial shrine and Steamtown.
 Once the stage was set, the players gathered their forces.
 The 609th would be defending against the Alliance of Evil, the tanks began to roll out.

The view from Death Mt. as the tank line musters.
The garrison force, anchored by the Claymore super heavy.
Inquisitorial forces, three henchman warbands, stand ready in Steamtown.  They provide enough of a deterrent to hold the objective without a shot fired.
The rough riders follow behind the tank line, led by Inquisitor Bailey on his mechanical steed.

Front and center of the Imperial line are the penitent engines and the sisters repentia seeking their glorious death.
The Scream Walkers assemble in the jungles of no-man's land supported by the orks of Waagh Meowker.
Not to miss a meal, Dezz's tyranids swarm from the jungles and the Slaaneshi daemons prepare to enter realspace.
The Alliance deployment.
Imperial infiltrators spot advance swarms of 'stealers and take aim...
...as the eversor moves in from the other side.
The field medics prepare to take casualties.

Horrors appear and wipe out all the rough riders, leaving only the Inquisitor.
The eversor gets distracted by the manifesting daemons, flamers die as the daemon princess moves in.
Unhindered, the genestealer swarms advance now supported by daemonettes.  The Imperials are becoming severely outnumbered.
The ground shakes as the tank line moves forward and the long-range firepower is brought to bear.

The Airbourne division drops in on the brewery, their orders are to take and hold the objective.
Terminators begin to wreak havoc in the temple district.  Imperial casualties increase as chimeras are opened and assaulted.
The chaos forces pull some units back towards the brewery as the Imperial aircraft fire volleys of missiles and drop their payloads of veterans.
Outnumbered, and outgunned, the vets take as many down as they can before the armoured wave breaks them.
Even against monsterous foes, not a single Imperial ran, but nearly all of them died.
The ork truck was the the swiftest to reach combat, they are met by heavy bolter fire.
In the end, the Imperials held more objectives than the forces of evil.  But what an epic game....