Who We Are
Based in Victoria BC, we are a mixed group of dice-rolling gamers. As a group we try to encourage all types of interactive games and hobbies as an expressive way to enjoy ourselves.
We do it for the fun of it.
We do it for the fun of it.
Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts
Monday, October 28, 2013
Saturday, October 20, 2012
Floorhammer!!
Getting a new place is a perfect opportunity to play a massive game of 40k. Each side assembled 15,000 points and invaded the new living room.
All of the terrain bins were opened up and sectors were determined, roads laid and rivers placed.
The battlefield was divided into multiple sectors; industrial zone, Imperial battlements, chaos battlements, chaos brewery, jungle/wastes, chaos temple, Imperial shrine and Steamtown.
Once the stage was set, the players gathered their forces.
The 609th would be defending against the Alliance of Evil, the tanks began to roll out.
The view from Death Mt. as the tank line musters.
The garrison force, anchored by the Claymore super heavy.
Inquisitorial forces, three henchman warbands, stand ready in Steamtown. They provide enough of a deterrent to hold the objective without a shot fired.
The rough riders follow behind the tank line, led by Inquisitor Bailey on his mechanical steed.
Front and center of the Imperial line are the penitent engines and the sisters repentia seeking their glorious death.
The Scream Walkers assemble in the jungles of no-man's land supported by the orks of Waagh Meowker.
Not to miss a meal, Dezz's tyranids swarm from the jungles and the Slaaneshi daemons prepare to enter realspace.
The Alliance deployment.Imperial infiltrators spot advance swarms of 'stealers and take aim...
...as the eversor moves in from the other side.
The field medics prepare to take casualties.
Horrors appear and wipe out all the rough riders, leaving only the Inquisitor.
The eversor gets distracted by the manifesting daemons, flamers die as the daemon princess moves in.
Unhindered, the genestealer swarms advance now supported by daemonettes. The Imperials are becoming severely outnumbered.
The ground shakes as the tank line moves forward and the long-range firepower is brought to bear.
The Airbourne division drops in on the brewery, their orders are to take and hold the objective.
Terminators begin to wreak havoc in the temple district. Imperial casualties increase as chimeras are opened and assaulted.
The chaos forces pull some units back towards the brewery as the Imperial aircraft fire volleys of missiles and drop their payloads of veterans.
Outnumbered, and outgunned, the vets take as many down as they can before the armoured wave breaks them.
Even against monsterous foes, not a single Imperial ran, but nearly all of them died.
The ork truck was the the swiftest to reach combat, they are met by heavy bolter fire.
In the end, the Imperials held more objectives than the forces of evil. But what an epic game....Friday, October 5, 2012
Visions of Doom
We played Warhammer Apocalypse all day on a surface measuring 8' x 24'.
The glee and challenge of playing such a big area were heartfelt.
The purple castle-temple was Evil's forward objective. It was thoroughly garrisoned and its sanctity, I'm proud to say, was never in doubt.
Daemon Princes stalked the back corners, jealously protecting their sacred manses.
Our forces distributed, Evil began an armoured spearhead up the open flank!
But Monsieur was quite well protected!
View from the Imperial lines.
As day turned to night, advancing troops took a pounding, but sure enough, the flank began to crumple.
Task forces moved to defend the crucial intersection, assailed by creatures of the warp!
An airborne attack projects Imperial forces into Evil's back corner!
Tyranids chatter and feed, and Chaos lumbers to counterattack...
In the end it was not enough to retake the corner completely. Meanwhile the spearhead is blunted, only with horrible carnage on both sides.
Final score: three objectives, one contested for Good. Two objectives with one contested for Evil.
Good carries the game, hail Emperor.
Well done everybody, in making this a thoroughly enjoyable and mind-blowing experience!
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