Who We Are

Based in Victoria BC, we are a mixed group of dice-rolling gamers. As a group we try to encourage all types of interactive games and hobbies as an expressive way to enjoy ourselves.

We do it for the fun of it.

Wednesday, May 8, 2013

Ur-Wolves

Hi everyone, here is a game table update while I complete the story of my last game.

In the dimension that houses Teviotdale, certain areas are haunted by ur-wolves: dead or undead, wrathful hounds-of-the-wild that fiercely defend certain areas.


Ur-wolves are in a manner of speaking an area effect.  One D10 of ur-wolves will manifest in each diagonal board square as in a checkerboard pattern.


This is only normally represented on the table when wolves appear in response to a player entering the square (the trigger for manifestation).  Unless you happen to have a lot of models.  Each wolf is worth 6/^^^.  That can be 60/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ coming atcha!

Odkolek has managed to clear one square.  The wolves, beaten, count as being driven back, and vanish.  If you can't destroy them outright...



So long as the square is occupied by the victor/destroyer or a member of their faction, no wolves shall return...

thanks for reading...