Getting a new place is a perfect opportunity to play a massive game of 40k. Each side assembled 15,000 points and invaded the new living room.
All of the terrain bins were opened up and sectors were determined, roads laid and rivers placed.
The battlefield was divided into multiple sectors; industrial zone, Imperial battlements, chaos battlements, chaos brewery, jungle/wastes, chaos temple, Imperial shrine and Steamtown.
The 609th would be defending against the Alliance of Evil, the tanks began to roll out.
The view from Death Mt. as the tank line musters.
Inquisitorial forces, three henchman warbands, stand ready in Steamtown. They provide enough of a deterrent to hold the objective without a shot fired.
The rough riders follow behind the tank line, led by Inquisitor Bailey on his mechanical steed.
Front and center of the Imperial line are the penitent engines and the sisters repentia seeking their glorious death.
The Scream Walkers assemble in the jungles of no-man's land supported by the orks of Waagh Meowker.
Not to miss a meal, Dezz's tyranids swarm from the jungles and the Slaaneshi daemons prepare to enter realspace.
The eversor gets distracted by the manifesting daemons, flamers die as the daemon princess moves in.
Unhindered, the genestealer swarms advance now supported by daemonettes. The Imperials are becoming severely outnumbered.
The ground shakes as the tank line moves forward and the long-range firepower is brought to bear.
The Airbourne division drops in on the brewery, their orders are to take and hold the objective.
Terminators begin to wreak havoc in the temple district. Imperial casualties increase as chimeras are opened and assaulted.
The chaos forces pull some units back towards the brewery as the Imperial aircraft fire volleys of missiles and drop their payloads of veterans.
Outnumbered, and outgunned, the vets take as many down as they can before the armoured wave breaks them.
The ork truck was the the swiftest to reach combat, they are met by heavy bolter fire.