Who We Are

Based in Victoria BC, we are a mixed group of dice-rolling gamers. As a group we try to encourage all types of interactive games and hobbies as an expressive way to enjoy ourselves.

We do it for the fun of it.

Saturday, October 6, 2012

Moving the Rabbit Hole - Part One

 Moving.  Fate has decided to grant us a garage, which the rabbits immediately filled with a truckload of gaming supplies. (Clockwise from left:) Death Mt., cases, boxes of bitz and other games, built terrain in tubs, raw terrain material in totes, the drawers of battlefield accessories, and a couple of garbage cans.
 My cases, a couple of borrowed ones (3), some commissions (2), Sam's cases (2), and (not seen) a bin of tanks.  It was a tight fit and very little damage was done, thanks to all who helped.
 The first unpacking; the project desk.  Although not complete, I am able to dig into the paints and make some progress, which pleases me.  The project desk lives in the living room (aka RPG room) so I don't become estranged from the rest of the house.
Things are getting shifted to their correct locations, more to come....

Friday, October 5, 2012

Visions of Doom


We played Warhammer Apocalypse all day on a surface measuring 8' x 24'.







The glee and challenge of playing such a big area were heartfelt.

 





The purple castle-temple was Evil's forward objective.  It was thoroughly garrisoned and its sanctity, I'm proud to say, was never in doubt.


Daemon Princes stalked the back corners, jealously protecting their sacred manses.




Our forces distributed, Evil began an armoured spearhead up the open flank!


But Monsieur was quite well protected!


View from the Imperial lines.

 

As day turned to night, advancing troops took a pounding, but sure enough, the flank began to crumple.


Task forces moved to defend the crucial intersection, assailed by creatures of the warp!


An airborne attack projects Imperial forces into Evil's back corner!
Tyranids chatter and feed, and Chaos lumbers to counterattack...


In the end it was not enough to retake the corner completely.  Meanwhile the spearhead is blunted, only with horrible carnage on both sides.


Final score: three objectives, one contested for Good.  Two objectives with one contested for Evil.
Good carries the game, hail Emperor.

Well done everybody, in making this a thoroughly enjoyable and mind-blowing experience!

Wednesday, August 29, 2012

Phasian War - Intercepted Transmission

 +++Begin vox playback//
:Source -Vox thieves 109-207, 367, 492// Sector Divantus 7-65// Odin Prime//
 :Subject -Chaos Incursion (Scream Walkers -Ref 66.78.42)// -Ambush situation//
 :Imperial Defense -609th Armoured Division w/609th Airbourne secondary// -Auxiliary present//
 +++Heretic Unit -Defiler (unknown pattern)- Armoured response ineffective//
 +++Psykanis purge -Psykic choir (Cm: Artios) engage heretic witch cult// -intense vox distortion//
 +++Imperial lines begin to deteriorate// -609th troops remain steadfast//
 +++Damage to heretic lines begin to mount// -Imperial lines completely surrounded//
 +++ Time elapse (Mark) -2:56//
 +++ Heretic unit -Defiler (unknown pattern /2)// -situation becomes critical//
 +++ 001017001117010610140/// -Scrapcode warcry (edited for system purity)//
 +++ 609th troops -note to process honours// -86.4% total casualties//
 +++ Mark 3:27//
 +++ Audio vox recordings end// -heretic forces seize vox control//
 +++ Mark 4:02//
 +++ Final stages -Imperial forces below required minimum levels to repel enemy forces//
 +++ Heretical unit -Predator tank (Mk I pattern, altered)// -Imperial unit (chimera I-53) is maintaining sensor contact// -Airbourne is incoming//
 +++ Heretic forces roam unhindered (sub-sector 3806.56)//
 +++ Psykic forces draw closer// -A tactical withdraw is recommended (via personal vox -Subject: LC Guilligutty)// -Mark 6:59//
 +++ Landfall// -Heretic forces are deemed to heavy for immediate reprisal// -Imperial forces severely depleted// -Withdraw confirmed//
+++ End transmission//

Saturday, July 21, 2012

Highland Incursion

 Gunnbjorn eyed the approaching army of men through his scope.  The Khadorians were pushing into the trollish highlands, home to many kriels and refugees.  His dire trolls, Marshal and Andre, pushed their way to the front, shoving aside the smaller pyre, slag and swamp trolls.  To his right, Boomhowler and his crew set their defenses.
 The man'o'war troopers unloaded their grenades at the mercenaries who had no cover for protection.  Howling with anger, Greygore led his troops into the fire to charge the entrenched humans.
 Both forces attempted defensive postures, taking opposite hills, maximizing cover and height.  With the enemy within striking range, Gunnbjorn concentrated on the firepower pouring from his hill, guiding each shot into the enemy with brutal efficiency.  The Khador response was as expected and the troll captain ordered his troop s to get their heads down as the shells were fired.
 Gudrun, drunk and angry, charged from the troll line, and engaged the man'o'war troopers closing on their position.  Behemoth came charging into the trolls, crippling the pyre troll.  Far off to the right flank, Boomhowler's crew had engaged their man'o'war and were fighting to a standstill.  Losses were heavy on both sides, but the warlock took heart knowing his trolls would not fall easy.
 Gudrun, who was making a mess of the armoured troops, became the subject of Karchev's wrath and fell under his axe.  The ogrun had fallen, but he had also brought the warcaster into the open.  The remaining two man'o'war engaged the swamp troll as Behemoth turned the pyre troll into paste.
After the smoke cleared from bazooka, bomb and slugger fire, Karchev still stood.  The slag troll sent around the far side of the hill moved in for the kill as the warcaster called a retreat.  The troll captain let the 'caster go back into the wood in all hopes he might happen upon dragonspawn.

Thursday, July 19, 2012

Escalation II - 2

 The battle for Steamtown continues.  Eregore and Gunnbjorn meet at the town's edge with guns and spells blazing.  The bonejacks' arc nodes angered the dire trolls from the start, and were thusly scrapped first.
 Severe damage was being dealt on both sides.  If it wasn't for regeneration, there would have been fewer trolls.
 The coven continued to evade the thumper crew with stealthy things and keeping their distance.  But they could tell that their 'jacks were not doing enough damage to stop the angry blue tide.
 Surrounded, the last of the coven shelters behind her last 'jack.  Gunnbjorn gives the blitzer his orders and the blizter charges the corrupter. The whelp on top aims his slugger upon the last witch and fires.
 Not long after, the sounds of Khador steel are heard along with the smell of boilers.
 The two lines begin to close, much name-calling is had.
 The bomber gets charged by the dragoon, which hurts like the abyss.
 The troll captain maneuvers his trolls to reinforce his left flank, effectively pulling apart Karchev's forces.  As soon as the warcaster is in range, the heavy ordinance is dropped...
 Not to be left out, Legion forces move on the Khador encampment.  The red 'jacks prepare for the worst and take an elevated position.
 "I like glaciers, I really do.  Oh this?  I took it from one of Asphixious' slayers. But back to glaciers..."
 Legion sends the beasts in, one at a time.
 Meanwhile, a nephlim fires at them from a tower.
 Thagrosh seems hesitant to engage the warjacks, and eventually sends in the carni to soften them up more.  The Khadorians kill it, the first time...
 The warlock brings the beast back and moves in, and Karchev is forced back.
We are halfway through Month II of the Escalation League. As is the case, not all the battles have had pictures taken, this makes me sad too.  But there is more Forces spotlights to go...until next round.