The Cash Clowns strolled into Teviot holdings today, hunting a sy-critter and chasing any other mischief they can.
A detachment of local thugs is pacified. The electronic eyes of Hound gun droids pierce the muggy morning air. Local warlord Odkolek sees eye-to-eye with Captain Radius.
"Eh, we are, how you say it, paid local thugs. We get these lands, for contribute our thread to the fabric of Teviot territory that deflects unfavorable levels of tourism."
The dreaded warrior lord, Lord Blackwurm guards the passage West, sworn to stop any from passing. The Cult of the Black Gate must not begin again!
Ric and I use 100 WILL to join our factions and create an elite unit that shares a turn. This group takes on Blackwurm and overcomes him. In the silence after the great clash, something is heard growling nearby...
A Demon caught and trapped between worlds. The Gate stands in the forest, the Demon lashing out where he is stuck halfway across the portal, stealing souls as he can. The Black Gate needed be destroyed twice, before it retreated into the chilly forest air, to latency... The victors breathe a gasp of relief as the evil fades.
And the way is clear. The Cash Clowns carry on through the level.
Later we played a game on my Cave Board and three heavily armed Cash Clown soldiers fought in a pit-cave and recovered an obscure jewel of power: the Shard of Weakness...
This they mounted on a giant robot.
The robots clashed in cyberspace as well as physically; the Teviot Guardian's countermeasures and the power of the stolen Shard meet halfway, locking the two robots' weapons systems up for several successive turns. After a gentle-bot's mutual agreement to forgo the nullifying systems, the Guardian was taken down by IKE's heavy blast fire, unable to hit the Shard with its lethal antimatter weapon.
Thanks to Ric