There's a fair-sized world on my floor at the moment.
Who We Are
Based in Victoria BC, we are a mixed group of dice-rolling gamers. As a group we try to encourage all types of interactive games and hobbies as an expressive way to enjoy ourselves.
We do it for the fun of it.
We do it for the fun of it.
Sunday, October 27, 2013
Tuesday, October 22, 2013
Trouble Brews Quickly 'Round Here
Thanks to Ricalope, who availed me an afternoon for a couple rudimentary games of "ROBOT CHESS" on the 16-spot test board I built... It became evident a bigger board was needed... Along with more post-urban terrain.
The atomic spinosaur was pure inspiration. Screech!
Wednesday, October 16, 2013
Adventuring Party - A Daemon for the Unkind
Meet Tzak here, (I recommend starting at the earliest post for continuity). As you might know, he is one of the legendary aspirants to the Court of Eldor. Thaxean Tzaks-grathi was split in two, and upon his death and subsequent joining, has risen to daemonhood. A punk-rock rivet head who steals the life from those around him.
As you might be able to tell, he was a lot of fun to play.
After his initial assembly, I added a larger base to prevent him from tipping. (An earlier post shows his "green" state.)
Until next round, keep playing!!
Monday, September 30, 2013
Thursday, September 5, 2013
Swimming Eagle Past & Present
Greetings, friends! I've been working with some 1:35 military stuff lately, and the presence of body parts not necessarily contorted or covered with brand-name power armour has impelled me to make an updated representation of my battle character Swimming Eagle.
Difficult things like tails sculpted from Green Stuff can slump while waiting to dry. I had to hang him upside-down in a tree for a couple days like Odin.
I feel like 1:35 has crept toward the large end in the last couple decades. My old mini was based on a GW Catachan fighter or something which is, I believe, 20mm standard scale? Excuse for a joke.
Might post a follow-up pic here of the paint job.
Good day!
Saturday, August 24, 2013
Radioactive Nazi Zombie #1
"No, not just Nazi zombies... radioactive Nazi zombies!" said the g/f.
Made from a Dragon kit, "Ambush at Poteau." The hat is from Stalin & Co. I shaved it carefully into the '40s Wehrmacht-style peaked cap. Couldn't find binocs, so he got a Space Marine monocular.
The next one will have a flamethrower!
Sunday, August 18, 2013
A tale of two tables: Spaceship vs. Castlelands
I wanted to do an experiment with insubstantial space goo and Kyoob; so I put together a spaceship out of terrain I had available. Needless to say there are a lot of anachronisms and a lot of stand-ins. But the layout is legitimate, and I like to think it just gives it a Druillet space-caravan kind of juxtaposition. For now. Spot the cat.
Below is a detail of the forward area of the ship. Bottom is the air-lock, showing as closed. To the left is the ship's cockpit, with a two-star chokepoint at the entrance. Above would be crew quarters (I need some hi-tech bunks or something. There's just a couple of potted plants right now).
Connecting the front and end of the ship is the corridor, serving as scrubber plant farm and protection from the dangerous engine. The flat black tree thing represents a locked door: #70, which needs a model with 10 LOAD/UNLOAD to access. This one has a capacity of ten stars; as does the hatch to engineering. I've discovered it's important to allow access to an an epic map!
Below is the aft of the ship. Engineering section distinguished by uncommon hazardous environment, as signed.
Here is the ship with its armoured shroud off. I had some fun on this map playing the scenario below:
Cat feat.
Space marine ship docks with ghost ship: power off, life support down. Squad of three bolter marines, one plasma cannon marine, all with 10 ATMO + 10 PRESSURE go in. They search and clear the forward area and determine the hatch to the rear of the ship is impassable. Techmarine Kyoob comes aboard, will unfoul the hatch and fix the power and life support.
At that point Master Draeger and the Sarge come aboard (helmetless models are NOT allowed 10 ATMO/PRESSURE!) to inspect. Right then some devious ectoplasmic space goo starts using its 100 WILL to take thrall of Kyoob in the corridor. The goo now uses Kyoob to access the engineering controls and terminate the ship's life support.
Using Kyoob's advanced weapons the ectoplasmic goo can likely mulch the remaining tac marines if it cannot enthral them. If Goo/Kyoob reaches the cockpit for'ard, he/they can unlock the two ships and leap into hyperspace. Grand theft spaceship!
In other news, I needed a castle and surrounding lands to test some ghosts and haunted horse archers:
Below, the interior of the castle with keep.
Did a little more work on it, including tiny chair. Go BC Shavers & Hobbies.
Mongols! I'd better go and paint that cockatrice.
I hope you have enjoyed my views.
- C.
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